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HR-Trevor Boss Type Guy ![](images/avatars/35774638d348e1809.gif)
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Mon Apr 10, 2006 5:53 pm Post subject: |
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I looked at this and found a math error in how max sale prices for poison commodities are calculated. It will take some time for the market to recover to max but poisons will sell for much more now, given some time for the market to improve. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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HR-Trevor Boss Type Guy ![](images/avatars/35774638d348e1809.gif)
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Mon Apr 10, 2006 6:03 pm Post subject: |
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The following modifications have been made to poisons:
- The max sale value of poison mixtures on the commodities market has been increased and the market will climb for these mixtures accordingly.
- Poisons may no longer be mixed by characters who are neither an Agent nor a Medic. Poisons may still be used fully by other professions, however and the Poisons skill continues to enhance one's ability to apply poisons. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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HR-Trevor Boss Type Guy ![](images/avatars/35774638d348e1809.gif)
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Mon Apr 10, 2006 6:45 pm Post subject: |
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- Non Medic, non Agent players who have invested skill points in the Poisons skill at the time of this update may use the SKILLS POISONFIX command to revert all trained points in Poisons to unused training points. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Dzynna Shadow Master ![](images/avatars/3089445302d4534bdc.jpg)
Joined: 11 Jan 2004 Posts: 748 Location: Somewhere in the wilds
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Posted: Mon Apr 10, 2006 11:13 pm Post subject: |
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Trevor, you rock!
Thank you so much for your time and effort! _________________
![](http://i13.photobucket.com/albums/a289/snapless/1.gif) ![](http://i13.photobucket.com/albums/a289/snapless/9.gif)
Dzynna Zol
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The Retreat
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tygerwulf Teh Pink Assassin. ![](images/avatars/cfdd3e0d3fe45b182100f)
Joined: 06 Jul 2003 Posts: 1189 Location: Hiding right behind you, Don't look!
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Posted: Tue Apr 11, 2006 7:08 am Post subject: |
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I love you Trevor!
Thank you infinitely for the fixes.
Sorry bout the hassle.
Latahs. _________________ >ask librarian about books
An elderly librarian says, "I don't know much about that, I'm afraid." |
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jade Soldier of the '?'th Century ![](images/avatars/29643443f48dfe37a1.jpg)
Joined: 05 Dec 2003 Posts: 217 Location: [Nkehu's Tavern, Common Room]
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Posted: Wed Apr 12, 2006 7:07 pm Post subject: poisons |
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in the wake of the other changes, which were great, id like to know if poisons skill will help a non-agent/non-medic detect poison on a weapon, food or drink. if not, i would like it to. this seems of as much practical interest to any person as any other (e.g., soldiers, who would have interest in chemical and biological weapons), is more of a 'defencive' right-to-know issue given one is familiar with poisons, and seems appropriate if one is able to apply poisons to an item by using poisons skill. _________________ You say, "Wisdom, courage, temperance, justice."
You say, "In the ruler, wisdom."
You say, "In the agent of that rulers will, courage."
You say, "For all, temperance."
You say, "But justice is worthy for its own sake." |
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soundless EIGHT YEARS OLD!!! ![](images/avatars/1829645cd39509672c.png)
Joined: 22 May 2004 Posts: 5970 Location: Spaceship
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Posted: Thu Apr 13, 2006 2:04 am Post subject: Re: poisons |
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jade wrote: |
in the wake of the other changes, which were great, id like to know if poisons skill will help a non-agent/non-medic detect poison on a weapon, food or drink. if not, i would like it to. this seems of as much practical interest to any person as any other (e.g., soldiers, who would have interest in chemical and biological weapons), is more of a 'defencive' right-to-know issue given one is familiar with poisons, and seems appropriate if one is able to apply poisons to an item by using poisons skill. |
trevor boss man king wrote: |
Poisons may no longer be mixed by characters who are neither an Agent nor a Medic. Poisons may still be used fully by other professions, however and the Poisons skill continues to enhance one's ability to apply poisons. |
_________________ A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death. |
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jade Soldier of the '?'th Century ![](images/avatars/29643443f48dfe37a1.jpg)
Joined: 05 Dec 2003 Posts: 217 Location: [Nkehu's Tavern, Common Room]
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Posted: Thu Apr 13, 2006 11:53 am Post subject: yeap. |
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thats right, he did, but not in detail. which is why i asked if 'used fully' meant being able to detect. i would assume so, but id like confirmation from him . the application of poisons is one thing, the detection of them, another. i wouldnt mind if some poisons were more difficult to detect than others, but chances are if they form odours or strange colours in the vial, they will reveal it in the things they are applied to. its also strange to be able to apply poisons, thus knowing theyre applied for at least the duration of one message, but not be able to notice it on an item later on. _________________ You say, "Wisdom, courage, temperance, justice."
You say, "In the ruler, wisdom."
You say, "In the agent of that rulers will, courage."
You say, "For all, temperance."
You say, "But justice is worthy for its own sake." |
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HR-Hannah
![](images/avatars/2143944e5349e1c05f.jpg)
Joined: 11 Apr 2004 Posts: 374 Location: Floating above Abbindolare, Hannah's Cloud
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Posted: Thu Apr 13, 2006 3:27 pm Post subject: |
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I believe what Jade is asking for is this:
Regular player, no poison skill. Non-Agent or Medic:
You are unable to determine if it is poisoned.
Medic with high poison skill:
It has been treated with the The Black Vial poison.
You are unable to determine how much longer the poison may last.
Agent with high poison skill:
I believe are able to determine HOW MANY uses left on top of what type of poison it is coated with.
By your best guess, the poison on it will last for another 242 to 246 uses. Etc.
be changed to or altered in a way for non-Agents to see:
Yes, this weapon is poisoned or No, this weapon or drink or food isn't poisoned. Which would be helpful for any profession (provided they train poison high enough) _________________ You turn to Trevor Rage and ask, "What the fuck were you thinking?" |
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jade Soldier of the '?'th Century ![](images/avatars/29643443f48dfe37a1.jpg)
Joined: 05 Dec 2003 Posts: 217 Location: [Nkehu's Tavern, Common Room]
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Posted: Thu Apr 13, 2006 3:36 pm Post subject: yes. |
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that is precisely what i intended, hannah. thank you. if its already possible for any profession to become aware of whether something is poisoned, then theres nothing to be amended. but if not, i felt this discussion was a great time to get such a change enacted, and to again make it clear to everyone what poisons skill entailed. if someone hit me with a poisoned item, i would feel the effect, but if im carrying something that is poisoned, i like to know before using it. this will also affect whether i invest in learning poisons. _________________ You say, "Wisdom, courage, temperance, justice."
You say, "In the ruler, wisdom."
You say, "In the agent of that rulers will, courage."
You say, "For all, temperance."
You say, "But justice is worthy for its own sake." |
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HR-Trevor Boss Type Guy ![](images/avatars/35774638d348e1809.gif)
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Thu Apr 13, 2006 7:10 pm Post subject: |
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Actually, anyone can see it's poisoned, but you can't tell what poison unless you know the mixture. Since anyone can still learn mixtures but not actually mix them, you can still identify even the type of poison if you wanted, regardless of profession. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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jade Soldier of the '?'th Century ![](images/avatars/29643443f48dfe37a1.jpg)
Joined: 05 Dec 2003 Posts: 217 Location: [Nkehu's Tavern, Common Room]
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Posted: Fri Apr 14, 2006 1:20 am Post subject: poisons |
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awesome stuff, just had to clarify before making my move. thank you for taking the additional time to respond, trev. ![Smile](images/smiles/icon_smile.gif) _________________ You say, "Wisdom, courage, temperance, justice."
You say, "In the ruler, wisdom."
You say, "In the agent of that rulers will, courage."
You say, "For all, temperance."
You say, "But justice is worthy for its own sake." |
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tygerwulf Teh Pink Assassin. ![](images/avatars/cfdd3e0d3fe45b182100f)
Joined: 06 Jul 2003 Posts: 1189 Location: Hiding right behind you, Don't look!
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Posted: Sun Apr 16, 2006 4:03 am Post subject: |
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I thought you needed appraisal in addition to poisons to see the number of doses? _________________ >ask librarian about books
An elderly librarian says, "I don't know much about that, I'm afraid." |
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HR-Trevor Boss Type Guy ![](images/avatars/35774638d348e1809.gif)
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Sun Apr 16, 2006 1:11 pm Post subject: |
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Appraisal factors in there too yep. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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