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soundless EIGHT YEARS OLD!!!
Joined: 22 May 2004 Posts: 5970 Location: Spaceship
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Posted: Sat Nov 19, 2005 2:35 am Post subject: tune |
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i'm not seeing much of a (read: any) difference between a remarkably tuned instrument and a horrifically tuned one. is this something that performers normally outgrow quickly, ie: after enough skill and stats, it doesn't matter what quality instrument you play on. _________________ A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death. |
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HR-Mickey Cloverfield Monster
Joined: 24 Nov 2002 Posts: 1844 Location: I've Got No 'billy
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Posted: Sat Nov 19, 2005 11:20 pm Post subject: |
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There's a pretty reasonable difference, but <beat dead horse>when I first implemented tuning, small skill bonuses weren't anywhere near as common</beat dead horse>, and it's a lot less noticeable now. Because of that, my available options are to leave it as is, or considerably amp the numbers to match. The former means that the higher level characters won't see as much benefit; the latter means that low-level Performers would really hurt for it, since they aren't able to tune as well. _________________ Mickey Brunner
To make a long story short, don't tell it.
I may be going nowhere, but I'm going nowhere fast.
---
Kelvin Watt says, "I stopped drinking coke when no longer drinking beer didn't make my gut disappear."
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Kaelin Rae says, "Wait a minute..."
Kaelin Rae says, "You mean they have a COKE machine that dispenses beer."
Kaelin Rae nods to you.
Kaelin Rae says, "Greaser."
Kaelin Rae looks at you and sighs. |
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