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Aiming
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Enverdi
Strange and Exciting


Joined: 19 Jul 2004
Posts: 514

 Post Posted: Sat Nov 05, 2005 1:00 pm    Post subject: Aiming
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Hey. Just a minor question...

Can we get response messaging that tells us when we're aiming at a body part?

For instance...

Code:
>aim warrior head

>You begin to aim a shot at a borkin warrior's head.
Roundtime: 1 second


Just so we know it's happening?

Also, it would be nice to be able to aim at a different body part without getting a response like this:

Code:
You're already aiming at that.


Because I'm really not. I'm aiming at a completely different body part.
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Sat Nov 05, 2005 1:15 pm    Post subject:
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Erk. Okay, I know this is ass backwards... but what you really should be doing is AIM WARRIOR then when ready FIRE WARRIOR HEAD.
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Enverdi
Strange and Exciting


Joined: 19 Jul 2004
Posts: 514

 Post Posted: Sat Nov 05, 2005 1:20 pm    Post subject:
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I was not aware. I hit the head anyway, while aiming there. Is something conky here?

Yeah, that really is bass ackwards. *looks VERY confused*
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Enverdi
Strange and Exciting


Joined: 19 Jul 2004
Posts: 514

 Post Posted: Sat Nov 05, 2005 1:24 pm    Post subject:
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Alright so I just did a minor test (two shots both ways) and I hit the head MORE while aiming at the head than I did by aiming and then firing at the head. I don't know what this means, but it seems a fairly inaccurate way of discerning exactly the best way to hunt.
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Enverdi
Strange and Exciting


Joined: 19 Jul 2004
Posts: 514

 Post Posted: Sat Nov 05, 2005 1:26 pm    Post subject:
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Code:
>aim for head
>
You begin to aim a shot at an eobais forager.
Roundtime: 1 sec.

You feel your shot is ready.
fire
>Fumbling a bit in the process of taking a shot, you fire a Rtuzma heavy pulse gun at an eobais forager.  Amazingly, you land a serious hit to her head as an eobais forager fails to dodge the attack.
Concentrating on the shot, you fire a Rtuzma heavy pulse gun at an eobais forager.  In a display of true skill, you land a good hit to her head as an eobais forager fails to dodge the attack.
An eobais forager wails loudly, then dies.
[You are fairly well balanced, healthy, and well rested.]



Code:
>aim warr
>
You begin to aim a shot at a borkin warrior.
Roundtime: 1 sec.

You feel your shot is ready.
fire warr head
>Focused intently, you fire a Rtuzma heavy pulse gun at a borkin warrior.  With little resistance, you land a fair hit to her back as a borkin warrior fails to dodge the attack.
Fumbling a bit in the process of taking a shot, you fire a Rtuzma heavy pulse gun at a borkin warrior.  Amazingly, you land a good hit to her right leg as a borkin warrior fails to dodge the attack.
A borkin warrior reels and falls flat on her back!
[You are fairly well balanced, healthy, and well rested.]
Roundtime: 2 sec.
>
A mamujuk berserker begins to advance towards you.
>fire warr head
>
Carefully timing the shot, you fire a Rtuzma heavy pulse gun at a borkin warrior.  In a display of skill, you land a weak hit to her chest as a borkin warrior fails to dodge the attack.
Gauging the shot with care, you fire a Rtuzma heavy pulse gun at a borkin warrior.  You land a weak hit to her left eye as a borkin warrior fails to dodge the attack.
[You are fairly well balanced, healthy, and well rested.]
Roundtime: 2 sec.


I don't mean to overwhelm I just wanted to back up what I was saying.
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