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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Sun Jul 24, 2005 12:12 pm    Post subject: Mage Update
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Mages:

I have the following spells listed still as outstanding for release/update:

Diffuse, Sacrifice, Rejuvenate, Shrink, Grow, Amplify Stars, Crimson Path, Azure Path, Golden Path, Teleport.

Spells that *might* be released further down the road are: Elemental Strike, Disruption, Meltdown, Eradication, Annihilation, Magus Bridge and Plane of Elementals.
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-- Trevor Rage / Rich Mondy
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sebass
The Greatest


Joined: 07 Nov 2004
Posts: 42
Location: Bouncing round the room

 Post Posted: Sun Jul 24, 2005 12:33 pm    Post subject:
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Quote:
Spells that *might* be released further down the road are: Elemental Strike, Disruption, Meltdown, Eradication, Annihilation, Magus Bridge and Plane of Elementals.


I can't wait.
_________________
You lick a chocolate lollipop.
You say, "One lick."
You lick a chocolate lollipop.
You say, "Two licks."
You take a bite of a chocolate lollipop.
That was the last of the chocolate lollipop.
You sigh.
Your tangerine gamojab nudges at you gently with a worried look in his eyes.
You say, "I'll never know how many licks it takes."
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sebass
The Greatest


Joined: 07 Nov 2004
Posts: 42
Location: Bouncing round the room

 Post Posted: Tue Jul 26, 2005 1:48 pm    Post subject:
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Were spells weakened drastically recently(I haven't hunted for about two weeks)? I did some testing and it seemed weak.

Quote:
Mage Adjustments:
--------------------------------------------------------
Mages are geared to do high damage but suffer generally
poor defense. Use of damage shields will help mitigate
damage taken. The overall goal will be to cement Mages
as the most offensive combat-related profession.


Here's what I did...

You try to size up an Autae Satyr…
Coordination: 52 (70)
Intellect: 125 (143)
Spell Casting: 162 (217)
[This is a level 52 mage.]

You try to size up a rockhide gragrok…
[This is a level 52 creature.]

Chain: 13 seconds to cast (2 prep, 11 cast)
6 casts, 2 stuns, died from blood loss
4 casts, 2 stuns
5 casts, 0 stuns, died from blood loss
6 casts, 2 stuns
6 casts, 0 stuns

Avg time per kill: 70.2 seconds
Avg stun per cast: 22.2%

Incinerate: 10 seconds to cast (2 prep, 8 cast)
13 casts, 5 stuns, 1 set on fire
11 casts, 2 stuns, 1 set on fire
7 casts, 0 stuns, 0 set on fire
9 casts, 1 stun, 0 set on fire
9 casts, 2 stuns, 1 set on fire

Avg time per kill: 98 seconds
Avg stun per cast: 20%
Avg fire per cast: 6.1%

Winds: 8 seconds to cast (2 prep, 6 cast)
6 casts, 2 stuns
5 casts, 1 stun
8 casts, 1 stun
6 casts, 1 stun
9 casts, 1 stun

Avg time per kill: 54.4 seconds
Avg stun per cast: 17.6%

Cloud: 8 seconds to cast (2 prep, 6 cast)
6 casts, 1 stun
6 casts, 1 stun
6 casts, 1 stun
5 casts, 1 stun
8 casts, 1 stun
Avg time per kill: 49.6 seconds
Avg stun per cast: 16.1%

Overall:
Avg time per kill: 68.05 seconds
Avg stun per cast: 19.1%


I don't feel at all that I am geared towards a high damage and most offensive combat-related profession. Although I do feel I am geared towards a poor defense with mediocre offense.
_________________
You lick a chocolate lollipop.
You say, "One lick."
You lick a chocolate lollipop.
You say, "Two licks."
You take a bite of a chocolate lollipop.
That was the last of the chocolate lollipop.
You sigh.
Your tangerine gamojab nudges at you gently with a worried look in his eyes.
You say, "I'll never know how many licks it takes."
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Tue Jul 26, 2005 2:59 pm    Post subject:
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The power of spells has not changed at all. The only change has been to damage shields which fire off less often and do less damage.
_________________
"Wise men talk because they have something to say; fools, because they have to say something." -- Plato

-- Trevor Rage / Rich Mondy
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sebass
The Greatest


Joined: 07 Nov 2004
Posts: 42
Location: Bouncing round the room

 Post Posted: Sun Jul 31, 2005 9:46 pm    Post subject:
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It was still irking me...but I figured out why it was taking so long to kill something. It was the whole damage modifer thingy being changed.

Quote:
[07.18.05] Health point loss has been reduced for all attacks including magic and psionic attacks. Some time ago all players and NPC's had their max health pools reduced, however, health point damage was not scaled down. This change will make deaths for players and NPC's alike less sudden.

_________________
You lick a chocolate lollipop.
You say, "One lick."
You lick a chocolate lollipop.
You say, "Two licks."
You take a bite of a chocolate lollipop.
That was the last of the chocolate lollipop.
You sigh.
Your tangerine gamojab nudges at you gently with a worried look in his eyes.
You say, "I'll never know how many licks it takes."
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Mon Aug 01, 2005 5:33 am    Post subject:
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Ah yes, this would explain it.
_________________
"Wise men talk because they have something to say; fools, because they have to say something." -- Plato

-- Trevor Rage / Rich Mondy
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