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Pulse causing nerve damage
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Tugor
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 Post Posted: Sun May 29, 2005 9:13 pm    Post subject: Pulse causing nerve damage
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Are there any plans on having any kind of pulse cores that can cause nerve damage? Pulse being 'electrical' and all. . .
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the blue fairy
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 Post Posted: Mon May 30, 2005 9:20 am    Post subject:
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I agree it would make sense for it to
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HR-Trevor
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 Post Posted: Mon May 30, 2005 9:56 am    Post subject:
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It's possible but I don't think the amount would be significant. Obviously nerve damage is a very powerful thing to deal, and additionally you're talking about a weapon that attacks a specific, vital body location. I'm not shooting down the idea, I'm just saying don't look for it to be an easy way to incapacitate mages and psionics in PvP if it comes in.
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soundless
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 Post Posted: Mon May 30, 2005 1:12 pm    Post subject:
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maybe pulse can be capable of giving someone a twitch or something, so they get thrown out of hiding/lose spells/aiming/etc randomly. being hit a lot might just cause stun or shock or pass out compeltely.

that way, pulse still does 'a big cool thing' but it isn't as fatal as nerve damage tends to be.
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Tugor
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 Post Posted: Tue May 31, 2005 5:21 am    Post subject:
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I was thinking about the normal cores causing the most nerve damage type since it has the drawback of being resisted the most via electrical resistance from armor/shields/spells etc.
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soundless
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 Post Posted: Tue May 31, 2005 12:31 pm    Post subject:
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Tugor wrote:
I was thinking about the normal cores causing the most nerve damage type since it has the drawback of being resisted the most via electrical resistance from armor/shields/spells etc.


the problem is that nerve damage is (arguably?) the most fatal area to be wounded.

there's also no way to 'miss' hitting nerves. so if pulse damage causes nerve damage all the time, then pulse weapon users might have things too easy in the sense that they don't even have to try to really do more than hit 'somewhere' to kill the target, while everyone else still needs to eventually go for a vital area.
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HR-Faith
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Joined: 01 Apr 2004
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 Post Posted: Tue May 31, 2005 8:59 pm    Post subject:
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soundless wrote:
the problem is that nerve damage is (arguably?) the most fatal area to be wounded.


Depends on your way of looking at it.

Raw numbers wise, nerves have 100 points before they are completely shot and the person dies, while other locations have 76 (as Trevor pointed out in another thread).

However....

Nerves start to incur additional damage per pulse after 60 points of damage, when you start receiving the following message: "Spasming painfully, your <bodypart> twitches uncontrollably for a moment."
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HR-Trevor
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 Post Posted: Wed Jun 01, 2005 1:05 pm    Post subject:
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Quote:
I was thinking about the normal cores causing the most nerve damage type since it has the drawback of being resisted the most via electrical resistance from armor/shields/spells etc.


Multiphase weapons do less raw damage before reduction via resist than pure pulse. Ionic do less damage than multiphase and have no resist redux. So it (mostly) balances out, but there may be some cases where one is better than the other because the raw power on X MP or ionic is high enough to be really effective.
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