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Acrobatics
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TheTrackerChick
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Joined: 15 Jul 2003
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 Post Posted: Thu Apr 14, 2005 4:49 pm    Post subject: Acrobatics
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Are there any plans in the future to have acrobatics take a bigger role in Combat? Guardians can leap now, but will anyone else be able to leap to melee?? Will it ever be a skill we can nskill in, or will it be only guardian?

I still would like to see advancing in and out of melee work a little faster. Does acrobatics effect how fast you go in and out of melee? Does anything effect how fast you can get in and out of melee? If so, what?

Sorry for all the questions, but any answers will be greatly appreciated.
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SolitaryTurnip



Joined: 17 Jul 2003
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 Post Posted: Thu Apr 14, 2005 9:15 pm    Post subject:
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TheTrackerChick wrote:
I still would like to see advancing in and out of melee work a little faster. Does acrobatics effect how fast you go in and out of melee? Does anything effect how fast you can get in and out of melee? If so, what?


I'm pretty sure that Athletics helps with that stuff.
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HR-Hunter



Joined: 06 Sep 2002
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 Post Posted: Fri Apr 15, 2005 12:24 am    Post subject:
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Acrobatics gives you a chance to automatically leap back to your feet after getting knocked down, which is pretty usefull if you're on your back with things trying to beat on you.
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TheTrackerChick
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Joined: 15 Jul 2003
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 Post Posted: Fri Apr 15, 2005 12:51 am    Post subject:
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I wish I'd have tested more back when I had a chance!!!!!!!! I think I did test hunting back when we first knew about the rolling back on your feet., with 140 or so in acrobatics. But without getting hit, I couldn't really roll back to my feet, and I didn't test like I should have. I should have tested in the sparring grounds, with 200 in acrobatics. Has anyone done that lately?

Thanks for the head's up!
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HR-Marduk



Joined: 11 Apr 2004
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 Post Posted: Fri Apr 15, 2005 1:36 am    Post subject:
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Off the top of my head:

Acrobatics, Athletics, Tactics, Agility, Coordination, Intellect, Mentality, Perception, Vitality

All play a role in the engagement system. None of these are restricted to only one guild.

What most of these do should be relatively obvious; the rest are open to player testing.
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Morgana



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 Post Posted: Fri Apr 15, 2005 1:57 am    Post subject:
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Guess what...

I've like the smallest miniscule inkling of what they're for. I guess my roots are about to show again.
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TheTrackerChick
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 Post Posted: Fri Apr 15, 2005 2:04 am    Post subject:
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So all those skills and stats effect melee advancement and retreating? I sure wouldn't have guessed that at all. And my roots aren't showing! Figures!!!
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SoulTorn
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Joined: 20 Nov 2002
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 Post Posted: Fri Apr 15, 2005 3:29 pm    Post subject:
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Quote:
So all those skills and stats effect melee advancement and retreating?


Not precisely.

Quote:
All play a role in the engagement system.


Tactics, for example, no doubt provide some sort of benefit when you are taking on more than one creature at a time.

-Chris
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HR-Marduk



Joined: 11 Apr 2004
Posts: 252

 Post Posted: Fri Apr 15, 2005 7:38 pm    Post subject:
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SoulTorn wrote:
Quote:
So all those skills and stats effect melee advancement and retreating?


Not precisely.

Quote:
All play a role in the engagement system.


Tactics, for example, no doubt provide some sort of benefit when you are taking on more than one creature at a time.

-Chris


Actually, tactics plays a direct role in your ability to advance and retreat in certain situations, as do almost all of the skills/stats I listed.

As to the whether engagement times will be changing:

I'm definitely going to be re-evalutating engagement times after the latest round of combat tweaks is finished and I'm ready to implement the system in full. However, I'm much more likely to knock a few points off the base engagement speed than increase it, though I may increase stat-based bonuses slightly to compensate (though I still predict a minor decraase in engagement times overall).
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Nelle
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Joined: 19 May 2004
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 Post Posted: Sat Apr 16, 2005 10:24 am    Post subject:
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Is it safe to assume that tactics would have to be specifically trained vs an nskill situation?
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HR-Trevor
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Joined: 04 Oct 2002
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 Post Posted: Sat Apr 16, 2005 11:34 am    Post subject:
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Is it safe to assume that tactics would have to be specifically trained vs an nskill situation?


Are you asking if you will be forced to spend points instead of training by use? If so, then no, training by use will be possible for all skills.
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Nelle
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Joined: 19 May 2004
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 Post Posted: Sat Apr 16, 2005 11:38 am    Post subject:
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That's what I meant, yes. Thank you!
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