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What us trackers need.
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Dzynna
Shadow Master


Joined: 11 Jan 2004
Posts: 748
Location: Somewhere in the wilds

 Post Posted: Sun Feb 20, 2005 11:23 pm    Post subject:
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HR-Marduk wrote:
I put a cap on how badly you can mess up a snipe.

Even with base stats, you should never have to wait more than 15 minutes before your ability comes back.


Cheers Marduk!

Thanks!
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Xenoapollyon



Joined: 08 Jul 2004
Posts: 193
Location: Somewhere boring.

 Post Posted: Mon Feb 21, 2005 12:10 am    Post subject:
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HR-Morrigan wrote:
Brief interlude....

Awesome icon. Hooray for Jack!!

You may now return to your regularly scheduled posting. Very Happy


Yeah, Jack rocks... if anyone saw the post before I changed it. Shhhhh. I get my GM's mixed up sometimes.

Thansk for checking out the snipe thing and fixing it. Appreciate it.

Sean

Shocked
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ragonda
A fearful red dragon


Joined: 08 Sep 2003
Posts: 614

 Post Posted: Sat Feb 26, 2005 8:29 pm    Post subject:
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i know its very DR ish but id love to see trackers being able to signal to each other be it in hand signal form or smoke signal Twisted Evil

also would like trackers to be able to build temporary hides out of branches and skins so if we are hunting in a room we can erect a hide where we can enter and open boxies or forage with a reduced chance of a critter seeing us and attacking .

i say temporary in that a tracker can dismantle the hide or it will rot away after the tracker has left the room Twisted Evil

i like the idea of trackers being able to snare critters . could have it where we lay a rope snare down with a chance of injuring ourselves ... trapping a critter who escapes ...successfully trapping a critter or failing to trap anything because we set the snare incorrectly Twisted Evil


and finally i still think trackers should be allowed to distil our own alcahol where if a distillary is built in the city or discovered by a trooper we can be arrested for it ...but...

if we erect a distillary in the woods we can make or attempt to make our own alcahol . we could have many different ways to make the alcahol say adding more sugars or different foragables makes them taste bad or great
we could leave them too long and they explode or we can injure ourselves by not erecting the distillary properly .. as an added bonus successful alcaholic drinks can be sold in the shady bars in the underground Twisted Evil


okies im sure to think of some more insane and bizarre tracker type skills id love to see made into reality but for now im outta ideas Twisted Evil
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
Posts: 3648
Location: Northern Georgia

 Post Posted: Sat Feb 26, 2005 8:57 pm    Post subject:
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Quote:
also would like trackers to be able to build temporary hides out of branches and skins so if we are hunting in a room we can erect a hide where we can enter and open boxies or forage with a reduced chance of a critter seeing us and attacking .


You mean like making a makeshift tent, similar to Brenton's medic one? That's a pretty nifty idea, really. Make it have a time limit based on skills and/or stats (around thirty-ish minutes sounds fair). Yeah, that sounds groovy.

--William
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Sun Feb 27, 2005 12:54 am    Post subject:
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Brokyn wrote:
Quote:
also would like trackers to be able to build temporary hides out of branches and skins so if we are hunting in a room we can erect a hide where we can enter and open boxies or forage with a reduced chance of a critter seeing us and attacking .


You mean like making a makeshift tent, similar to Brenton's medic one? That's a pretty nifty idea, really. Make it have a time limit based on skills and/or stats (around thirty-ish minutes sounds fair). Yeah, that sounds groovy.

--William


They had those tents in MO. Carry em around, set em up, insta room.
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Sun Feb 27, 2005 1:43 am    Post subject:
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I created/coded them!
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Sun Feb 27, 2005 2:06 am    Post subject:
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HR-Trevor wrote:
I created/coded them!



Very sweet!
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