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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Thu Feb 17, 2005 10:49 pm    Post subject: hmm
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so maybe i'm considering starting up a performer character.

is there anything i should keep in mind when it comes to training one? all i really know is "train charisma like crazy".

edit: along with that, i'm wondering which of these triple-trainable skills are worth training...

Acrobatics: what does this do especially for a performer, anyway? is it just the balance/get up from knockdown stuff?
Athletics: i have no clue what this does other than let you play football better. i read something about engagement and retreat roundtimes, though.
Persuasion: anything?
Repair: same here. i know instrument repair isn't out yet.
Spell Research: this stuff i guess i have to train, but what's the ETA on it not being needed, anyway?
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SolitaryTurnip



Joined: 17 Jul 2003
Posts: 1724
Location: Your mom (burn)

 Post Posted: Thu Feb 17, 2005 11:03 pm    Post subject:
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soundless wrote:
Athletics: i have no clue what this does other than let you play football better. i read something about engagement and retreat roundtimes, though.


Yeah, it improves adv/ret times, unless something's changed. Since you're talking about performers, it doesn't really matter, but it also helps with leaping, if I remember correctly.
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Tugor
Orgasm Donor


Joined: 18 Oct 2003
Posts: 1483
Location: Yeah. . .right.

 Post Posted: Thu Feb 17, 2005 11:33 pm    Post subject:
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soundless wrote:
Athletics: i have no clue what this does other than let you play football better. i read something about engagement and retreat roundtimes, though.


It also gives a small bonus to climbing and swimming. Some places that require small amounts of either can be accessed with enough atheletics instead I believe.
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Nkehu
bluntmaster supreme!


Joined: 05 Jul 2003
Posts: 76

 Post Posted: Fri Feb 18, 2005 8:41 am    Post subject:
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Quote:
is there anything i should keep in mind when it comes to training one? all i really know is "train charisma like crazy".


charisma is the most important but train all ya mentals well, they all play a part in makin a good performer. the rest really depends on how ya wanna play yer character. i concentrated more on physical stats early on cause i like ta hunt, but ya can also get a decent amount of cyberwear ta suppliment this with all the charisma ya'll have.

as fer the specific skills, i don train repair or athletics, so don really know about those.

Quote:
Acrobatics: what does this do especially for a performer, anyway? is it just the balance/get up from knockdown stuff?


it helps with knockdowns an stuff like that but more importantly, well ta me anyway, i get to do cool acrobatic feats which i can use in my acts. Very Happy

Quote:
Persuasion: anything?


it helps ya sell stuff better, at least it helps when i sell my notated songs.

Quote:
Spell Research: this stuff i guess i have to train, but what's the ETA on it not being needed, anyway?


i leave that ta the great scaly one ta answer

Nkehu
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HR-Mickey
Cloverfield Monster


Joined: 24 Nov 2002
Posts: 1844
Location: I've Got No 'billy

 Post Posted: Fri Feb 18, 2005 4:11 pm    Post subject:
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I wrote a function last week that shows me a full list of every player that knows spellsongs, what their unmodified spell research is, and how many spells (both old and new system) they have as well; with that I've already got my plans compiled, I'm just deciding on a reasonable way to refund the skill points in a way that A: Doesn't amount to a total spell research-brand reallocation, and B: Doesn't cause friction or conflict with any of Trevor's stuff.

My gut instinct is a refund proportional whichever highest spellsong (that you qualify to perform!) you know. I'm open to (non-greedy) suggestions.
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Fri Feb 18, 2005 4:30 pm    Post subject:
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heh, is now the time to say yaru was only learning more and more spells because he wanted mender's in the first place? Wink
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A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
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HR-Mickey
Cloverfield Monster


Joined: 24 Nov 2002
Posts: 1844
Location: I've Got No 'billy

 Post Posted: Fri Feb 18, 2005 5:01 pm    Post subject:
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With the old spell system, I'd be leery. In the new, you'd only be hurting yourself if you really wanted to use those spells.
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Mickey Brunner

To make a long story short, don't tell it.

I may be going nowhere, but I'm going nowhere fast.
---
Kelvin Watt says, "I stopped drinking coke when no longer drinking beer didn't make my gut disappear."
---
Kaelin Rae says, "Wait a minute..."
Kaelin Rae says, "You mean they have a COKE machine that dispenses beer."
Kaelin Rae nods to you.
Kaelin Rae says, "Greaser."
Kaelin Rae looks at you and sighs.
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Fri Feb 18, 2005 5:16 pm    Post subject:
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HR-Mickey wrote:
With the old spell system, I'd be leery. In the new, you'd only be hurting yourself if you really wanted to use those spells.



Spell research = 74...

Why? Because I wanted Mender's Verse.

I also picked up two spells I never use and will not be bothering with anyhow....
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
Posts: 3648
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 Post Posted: Fri Feb 18, 2005 5:47 pm    Post subject:
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Quote:
My gut instinct is a refund proportional whichever highest spellsong (that you qualify to perform!) you know. I'm open to (non-greedy) suggestions.


That works for me. I just hope I didn't put extra skill into Spell Research than I needed for my highest spellsong. And I bet I did.

Though I wouldn't be opposed to a reallocation that only affects the SR skill itself. The only spell I use, now that I've worked my attack roundtimes down a bit, is armor aura. And I only use that in the hopes that it'll save me from a life-and-death situation someday.

--William
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Sat Feb 19, 2005 12:03 am    Post subject:
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i gotta say that while it's incredibly easy for yaru to learn a spellsong (four studies, if not three), it was ncredibly hard for my performer newbie to learn his first spellsong.

i mean, geez. i think it took me 5 hours or so to learn my first spellsong.

i might suggest things change a bit in terms of that. maybe make the worst stats/skills/etc available allow a bit faster spellsong learned and the best stats/skills/etc available take a bit longer.

ps: this profession better keep being interesting. i paid for a secound account because of you, Mickey! Wink
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
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 Post Posted: Sat Feb 19, 2005 12:18 am    Post subject:
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soundless wrote:
i gotta say that while it's incredibly easy for yaru to learn a spellsong (four studies, if not three), it was ncredibly hard for my performer newbie to learn his first spellsong.

i mean, geez. i think it took me 5 hours or so to learn my first spellsong.

i might suggest things change a bit in terms of that. maybe make the worst stats/skills/etc available allow a bit faster spellsong learned and the best stats/skills/etc available take a bit longer.

ps: this profession better keep being interesting. i paid for a secound account because of you, Mickey! Wink



Research and spell research is what determines that, right? Yaru's what? 55 now? And big on mentals. Of course he can learn stuff fast. It took Kit 3 reads to learn Mender's Verse...but his research and intellect and big too.
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Sat Feb 19, 2005 12:34 am    Post subject:
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as i said. it's insanely easy to learn spellsongs at high levels, but insanely hard at low levels.

suffice to say, i think an easier spellsong should be easier to learn than the ones that have higher requirements, which are easier because the people who learn them are pretty well off in terms of stats/skills.

if i was a newbie who wanted to play as a performer, i'd be rather frustrated over not being able to do performer-y things from the get go.
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A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Sat Feb 19, 2005 1:17 am    Post subject:
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soundless wrote:
as i said. it's insanely easy to learn spellsongs at high levels, but insanely hard at low levels.

suffice to say, i think an easier spellsong should be easier to learn than the ones that have higher requirements, which are easier because the people who learn them are pretty well off in terms of stats/skills.

if i was a newbie who wanted to play as a performer, i'd be rather frustrated over not being able to do performer-y things from the get go.



^.^; That's why I stopped being a performer.

Though honestly, you get more profession bonuses as you get older, you get more skills...you're suppose to get better as you go.

I don't remember learning a spellson to be any more difficult then learning alchemy at a low level. It's the same with techs too. It takes so long to repair anything at lower levels that it gets frustrating. I only played a performer for two levels but I learned several spellsongs at the time, so I don't think it's too terrible. The worst part was getting over not being able to play an instrument without a spellsong. ^.^ It took me awhile to adjust to HR....stupid mind-rotting simu.
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