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fabrics, pelts, and such, oh my!
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The Official Haelrahv Message Forum Forum Index » Crafting & Trades » fabrics, pelts, and such, oh my!
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Tue Feb 01, 2005 1:21 am    Post subject: fabrics, pelts, and such, oh my!
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here's somethingi'd love to see in tailoring: different fabrics/pelts/etc giving different properties.

for example, some might be lighter than others, while others might add a pound or two to capacity.

along with that, maybe using all fleshed/tanned hides would cause the product to weigh less, since the parts were set up properly.

ie: let's say bob tends to make, with ososha, a 100 pound capacity backpack that weighs 5 pounds.

using esilan, his backpack can hold 90, yet then weighs 3 pounds.
using gragrok hides, his backpack can hold 105, but also weighs 7 pounds.
using kashaga pelts, his backpack holds the normal 100, but it weighs 4 pounds.
yet, then, if he tans those kashaga pelts, it can weigh 3 pounds.

maybe it can work like this...

normal fabrics
Code:
ososha: no modifiers
lumis: -5 size -1 weight
esilan: -10 size -2 weight
xarola: +5 size +2 weight
karbora: +10 size +4 weight

vale fabrics:
Code:
leather: +10 size +2 weight
ashatae: -2 weight
miasha: +5 size -1 weight

critter stuff
Code:
skins: -10 size -2 weight
pelts: -1 weight
hides: +5 size +2 weight

i swear there's a logic to that stuff, but i don't want to end up rambling too much in this entry. perhaps if there's interest in the logic, i'll post it.
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