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Bunch of questions
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The Official Haelrahv Message Forum Forum Index » Medics » Bunch of questions
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Tylen
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Joined: 29 Jul 2003
Posts: 1192
Location: Not Colorado

 Post Posted: Sun Nov 23, 2003 4:05 pm    Post subject: Bunch of questions
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Ok so we don't really have a Medic GM to watch over us, but I'm going to throw out these questions anyway.

1. Why is research one of our core skills? Is there some hidden plan for medical related research? Given what we can see as players, I think Electronics would make more sense, or maybe even alchemy.

2. Why is REVIVE accessible at such a low level? Arguably it is our most important ability as Medics. Does it really make sense that someone who is only a "Medical Student" should be able to bring people back from the dead?

3. I'm curious what (if anything) is planned for future medic abilities. I'd imagine we could have cosmetic/plastic surgery (similar to DR Empaths' shifting), and implantation of cyber organs.

4. I know this one isn't a Medic question, but I'm putting it here anyway.... Currently I have Psychic Sight, which I find useful in locating corpses. But psionic abilities really don't fit my character well. Will there eventually be other ways to locate people? Perhaps accessing a spy satellite using electronics skill.
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Brenton
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Joined: 05 Jul 2003
Posts: 523

 Post Posted: Sun Nov 23, 2003 4:15 pm    Post subject:
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I'm pretty sure research affects what devices you can use, like you have to have 9 research at 3 or you still can't use your regenerator and research has to be fully maxed for any of the other level minimums. I kind of thought the stimulator was a bit low...1/10 of our max level to use...but then again, that was back when it still took you 500 hours to get to 10, maybe the req should be raised now that leveling to 10 is faster.
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Sun Nov 23, 2003 4:51 pm    Post subject:
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Quote:
1. Why is research one of our core skills? Is there some hidden plan for medical related research? Given what we can see as players, I think Electronics would make more sense, or maybe even alchemy.


Research is factored into some healing stuff, and we kicked around the idea of Medics being able to make various medicines at one point too, which I imagine is still an eventual "go".

Quote:
2. Why is REVIVE accessible at such a low level? Arguably it is our most important ability as Medics. Does it really make sense that someone who is only a "Medical Student" should be able to bring people back from the dead?


Because a lot of people were dying and medics were far less common than now. I'm sure that ability will be less common in "live".

Quote:
3. I'm curious what (if anything) is planned for future medic abilities. I'd imagine we could have cosmetic/plastic surgery (similar to DR Empaths' shifting), and implantation of cyber organs.


Cosmetic surgery, the aforementioned medicines, and hacking up people to install sockets are all possibilities.

Quote:
4. I know this one isn't a Medic question, but I'm putting it here anyway.... Currently I have Psychic Sight, which I find useful in locating corpses. But psionic abilities really don't fit my character well. Will there eventually be other ways to locate people? Perhaps accessing a spy satellite using electronics skill.


"Maybe".
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Tylen
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Joined: 29 Jul 2003
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 Post Posted: Sun Nov 23, 2003 5:01 pm    Post subject:
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Thanks for the quick replies.
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Sorkaa



Joined: 02 Aug 2003
Posts: 448

 Post Posted: Sun Nov 28, 2004 10:57 am    Post subject:
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Since this is a year old, I thought I'd ask: is research (still?) factored into things like proficiency in using the regenerator?
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Sun Nov 28, 2004 11:27 am    Post subject:
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Sorkaa wrote:
Since this is a year old, I thought I'd ask: is research (still?) factored into things like proficiency in using the regenerator?



Research is triple trained for techs. Why? The only thing I knew research to be good for was memorizing things.
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Sorkaa



Joined: 02 Aug 2003
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 Post Posted: Sun Nov 28, 2004 2:43 pm    Post subject:
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Maybe we'll need to do research for..something. Like..building..stuff. Or transportation. Anyway, right now it's factored into your ability to repair medical equipment.
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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 Post Posted: Sun Nov 28, 2004 3:18 pm    Post subject:
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There are many skills that are triple trainable more because it makes sense for someone to be profient in it class-wise than there being systems available for that class through the skill

ie: research seems to be triple trainable for many of the non combat classes, classes that use their hands are good at security.
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HR-Faith
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Joined: 01 Apr 2004
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 Post Posted: Sun Nov 28, 2004 7:45 pm    Post subject:
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Sorkaa wrote:
Since this is a year old, I thought I'd ask: is research (still?) factored into things like proficiency in using the regenerator?


Yes, but it isn't the only thing.
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Sorkaa



Joined: 02 Aug 2003
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 Post Posted: Sun Dec 19, 2004 4:50 pm    Post subject:
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Is there a specific stat which is particularly useful for operating medical equipment?
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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 Post Posted: Sun Dec 19, 2004 5:23 pm    Post subject:
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Sorkaa wrote:
Is there a specific stat which is particularly useful for operating medical equipment?


IIRC, mentallity is used to determine how well you can handle pressure/stressful situations, and that in turn influences how well you can handle healing people.
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HR-Faith
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Joined: 01 Apr 2004
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 Post Posted: Sun Dec 19, 2004 7:53 pm    Post subject:
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Sorkaa wrote:
Is there a specific stat which is particularly useful for operating medical equipment?


Taken from HELP PROFESSIONS 7:

Quote:
The most important stats for a Medic are:
Coordination, Intellect, Mentality, and Perception.


They are listed in order of importance. And while that list may change concerning new skills, coordination will always be the most important stat for handling the equipment.
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Sorkaa



Joined: 02 Aug 2003
Posts: 448

 Post Posted: Sun Dec 19, 2004 9:22 pm    Post subject:
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Ah, thanks.
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