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combat inconsistancies
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Mon Nov 22, 2004 8:13 am    Post subject:
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Quote:
why train evasion at all if at 50 ranks more then you had before


Feel free to reallocate, not train evasion, and let me know if it effects your success rate in combat. I know where my money is on that bet.
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HR-Hunter



Joined: 06 Sep 2002
Posts: 564
Location: [Deep Wilderness Shrine, Haelrahv]

 Post Posted: Wed Nov 24, 2004 4:28 am    Post subject:
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I understand what you are saying Warner. You're asking why you get hit more when doing non-combat activities(picking boxes, prepping spells) without burdon than you do when not doing them with a burdon.

I don't know if specific penalties were coded into them, but realistically speaking though, it would make sense. When you're picking a box or prepping a spell you're not paying attention to the creatures around you, you're paying attention to your box or spell. When you're burdoned but paying attention to combat, you might be moving more slowly, but at least you're trying to move.

Make sense?
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Dante
Boi Toi


Joined: 12 Sep 2002
Posts: 728
Location: Orlando, Florida

 Post Posted: Wed Nov 24, 2004 2:21 pm    Post subject:
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Quote:
this was the original point before, someone decided to huck in my low vit,
and call my brains pudding yes i have low vit the question is now wtf does it have to do with my ability to evade
please refer to news 16 before trying to lump the two together.



Thank you, but I already know what's in NEWS 16 pretty well by now. Wink Your vitality helps you stay alive longer when you DO start taking hits. That has everything to do with combat, even if not directly effecting evasion. It will let you outlast creatures, or, survive long enough to run away crying for a medic. Evasion is no longer foolproof, and since I hope you understand that by now, you should realize that min/maxing and ignoring a combat stat like that does bear more consequences now. Just ask Yaru...::snickers:: No one skill or defence method is the end all be all thing that will keep you safe from any sort of harm, which is how it should be.

You asked for help with combat, I'm offering what little I know from my own experience. There's no need to start getting fussy over it.
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
Posts: 3648
Location: Northern Georgia

 Post Posted: Wed Nov 24, 2004 6:56 pm    Post subject:
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Not to mention that...

Higher vitality = higher stamina = higher length of time before your attacks start doing shit damage.

And doesn't fatigue affect how well you dodge/parry/block as well?

--William
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SolitaryTurnip



Joined: 17 Jul 2003
Posts: 1724
Location: Your mom (burn)

 Post Posted: Wed Nov 24, 2004 8:35 pm    Post subject:
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Brokyn wrote:
And doesn't fatigue affect how well you dodge/parry/block as well?


Yes.
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
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 Post Posted: Wed Nov 24, 2004 8:56 pm    Post subject:
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Well, there you go then.

Warren: your vitality sucks. Ergo, you'll suck at combat (99% of the time).

<thumbs up>

--William
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SolitaryTurnip



Joined: 17 Jul 2003
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 Post Posted: Wed Nov 24, 2004 9:33 pm    Post subject:
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That's not the issue at hand, though.
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Brokyn
LLAMA SECHS


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 Post Posted: Wed Nov 24, 2004 9:54 pm    Post subject:
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But I want it to be.

--William
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Tugor
Orgasm Donor


Joined: 18 Oct 2003
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 Post Posted: Wed Nov 24, 2004 10:10 pm    Post subject:
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Hunters post makes the most sense.
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Warner
Sneaky Locksmithiness


Joined: 18 Sep 2004
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 Post Posted: Thu Nov 25, 2004 6:50 am    Post subject:
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Thanks Hunter, i suppose it does make sense.
However it doesn't make it anymore rational that
i can be in the middle of fighting a warrior with stam in the 90's
and not get hit and a worker freshly arriving in the room can nail me
Is tactics finally coming into play with combat?
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Sorkaa



Joined: 02 Aug 2003
Posts: 448

 Post Posted: Thu Nov 25, 2004 10:17 am    Post subject:
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Tactics always came into play (better chance of a critical hit). But the randomization of things is intended to keep you from being invincible no matter what you're fighting, and since your vit is low, a low critter does a lot of damage. The warrior probably had as much random chance to "nail" you, it just hadn't happened yet.
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