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Armor Crafting (Just the Tutorial Stuff)
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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 Post Posted: Sat Jun 26, 2004 6:38 pm    Post subject: Armor Crafting (Just the Tutorial Stuff)
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Welcome to Tegaro Tannery!
The following outline shows how tan skins and craft your very own armor!

TANNING PROCESS:
----------------
You will need the following items -
A fleshing knife
A scudding knife
A bottle of tanning agent
A tanning room
Apporiate skins, hides, or pelts

Step 1) FLESH skin with fleshing knife
Step 2) Put skin/s in soaking vat
Step 3) Put skin/s and tanning agent into tanning drum (then START the drum; this part takes a while!)
Step 4) SCUD skin/s with scudding knife
Step 5) DYE SKIN while holding the dye jar (this step is optional)

You now have fully tanned skins, hides, or pelts (and perhaps dyed ones as well) that are ready to be crafted into light armor!

ARMOR CRAFTING:
---------------
You will need -
Bundle of enough skins to craft the armor (see chart)
The appropriate armor pattern
Enough skill to make the desired piece (CRAFT LIST)
Attachments (optional)
An armor kit

Step 1) While holding the bundle and pattern, CRAFT <armor item>
Step 2) Once the pattern has been set, hold the project and armoring kit and continue to CRAFT <armor item>


Enjoy!
Master Tanner Neme


* Please note that only like hides can used together when crafting armor, and that dye makes no difference when used for tailoring. *

A piece of crafted armor requires a minimum of skins shown:

Gloves 2
Tasset 2
Boots 3
Mask 3
Coif 3
Helm 3
Gorget 3
Vambraces 3
Shirt 4
Leggings 4
Greaves 6
Tunic 6
Armor 8

Wax: Applied to harden leather
Studs: Applied to produce studded leather
Rings: Applied to produce ringmail leather
Scales: Applied to produce leather jazeraint

Note: Ringmail cannot be used in the crafting of helms, coifs, masks, gloves and boots.
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Tao



Joined: 19 Nov 2002
Posts: 1733
Location: Maryland

 Post Posted: Tue Jun 29, 2004 10:54 pm    Post subject:
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Quote:
Step 3) Put skin/s and tanning agent into tanning drum (then START the drum; this part takes a while!)


>start drum
I don't understand that.

>start the drum
I don't understand that.


Maybe the instructions should be changed to: TURN drum


>turn drum
You start an oversized tanning drum.
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HR-Mickey
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Joined: 24 Nov 2002
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 Post Posted: Tue Jun 29, 2004 11:24 pm    Post subject:
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As of this past weekend, the sign already said to use TURN.
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Tao



Joined: 19 Nov 2002
Posts: 1733
Location: Maryland

 Post Posted: Wed Jun 30, 2004 12:25 am    Post subject:
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Thanx bossman. Sorry I didnt noticed it. Can I use some of your shedded scales to add on to my armor? Pwease?!?! Smile
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Dante
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Joined: 12 Sep 2002
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 Post Posted: Thu Jul 01, 2004 9:40 am    Post subject:
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So which of these leather types are light armor and which are not? I'm thinking about playing around with this stuff a bit.
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Tao



Joined: 19 Nov 2002
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 Post Posted: Thu Jul 01, 2004 10:00 am    Post subject:
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Quote:
So which of these leather types are light armor and which are not? I'm thinking about playing around with this stuff a bit.


They're all light armor.
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soundless
EIGHT YEARS OLD!!!


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 Post Posted: Wed Aug 18, 2004 11:58 pm    Post subject:
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Anyone know how much light armor it takes to make everything?
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the blue fairy
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Joined: 09 Dec 2003
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 Post Posted: Thu Aug 19, 2004 3:47 am    Post subject:
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I have 103 in LA and I can make anything. Not sure when I could because I quit training LA long before I ever knew I could make anything.
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TheTrackerChick
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Joined: 15 Jul 2003
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 Post Posted: Thu Aug 19, 2004 12:41 pm    Post subject:
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I have 74 in LA and can make all the items.
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soundless
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 Post Posted: Thu Aug 19, 2004 1:44 pm    Post subject:
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TheTrackerChick wrote:
I have 74 in LA and can make all the items.


Okay, so it's somewhere above 38 and below or up to 74!

We're getting closer! Wink

As an aside, since this relates to armor making...

I know quality for weapons determines the chance of a critical hit (or stronger hits?), how does the quality of armor actually work? Does it help prevent critical hits, stuns, lower physical damage, damage done to vitality, what?
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HR-Trevor
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 Post Posted: Thu Aug 19, 2004 2:46 pm    Post subject:
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The purpose of armor is to lower physical damage taken and quality enhances this.
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soundless
EIGHT YEARS OLD!!!


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 Post Posted: Thu Aug 19, 2004 6:16 pm    Post subject:
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HR-Trevor wrote:
The purpose of armor is to lower physical damage taken and quality enhances this.


So if a chith hits me, I'll get the same vit loss regardless if I'm wearing armor? What about things like armor aura?
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HR-Trevor
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 Post Posted: Thu Aug 19, 2004 6:47 pm    Post subject:
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Armor reduces wounds taken, and health point loss. It actually indirectly affects stuns, crits etc too.
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