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Sorkaa
Joined: 02 Aug 2003 Posts: 448
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Posted: Thu Jun 17, 2004 9:22 am Post subject: Moving corpses |
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Dragging seems to be kind of different here. I haven't experimented with it too much, so maybe I'm just wrong. But it seems like you need a lot of strength to drag people. Maybe it gets easier when they're dead. Anyway, I was just thinking about dragging people out of hunting areas, and imagining, say, a Jaddan with a lot of stuff. Wouldn't that take a massive amount of strength?
So I was wondering if there's ever going to be an alternative for medics to transport people..like stretchers maybe? It doesn't seem logical that each medic would drag around their own personal stretcher all the time, but maybe you could rent one from the hospital when needed? |
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TrentKincaid
Joined: 25 May 2004 Posts: 6
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Posted: Thu Jun 17, 2004 10:25 am Post subject: dragging |
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Well if we've got medics, why not paramedics? Lets give these medics some ambulances already! _________________ -Trent
A middle-aged prostitute says, "Now that you mention it, I could use a small bone. I'll be grateful if you find it for me!"
You say, "No small bones here." |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Thu Jun 17, 2004 6:30 pm Post subject: |
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Just as a general note, for those who have the option -- dragging people is MUCH easier if you add them to your group and use mass levitation. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Sorkaa
Joined: 02 Aug 2003 Posts: 448
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Posted: Thu Jun 17, 2004 7:34 pm Post subject: |
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Yeah, this is kind of why I was planning on having my medic train psionic-type stuff. Until I found out levitation is psion-only. And if you're involving a psionic, you might as well just have them call the body..unless they're not high enough level. But I was hoping we could figure out a way for the medic to move people on their own. |
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TheTrackerChick Babe of Doom
Joined: 15 Jul 2003 Posts: 569
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Posted: Fri Jun 18, 2004 5:14 pm Post subject: Moving corpses |
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How about rolling the corpses onto a makeshift stretcher, thus making the body easier to drag? _________________ All explorers are seeking something they have lost. It is seldom they find it, and more seldom still that the attainment brings them greater happiness than the quest. |
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SoulTorn Lorem ipsum dolor sit amet
Joined: 20 Nov 2002 Posts: 685 Location: Montreal, Quebec, Canada
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Posted: Fri Jun 18, 2004 5:53 pm Post subject: |
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Medic General Supplies
9. A white lab coat $75
10. A portable gurney $600
11. A leather medical case $750
http://kidshealth.org/kid/word/g/word_gurney.html
Sounds like that should make it a bit easier to move a corpse about.(Not as easy as levitating one, IMO)
-Chris[/b][/code] _________________ "Drama is like a varm sveater that hugs you on a cold vinter's day." - Nevrek |
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Tylen Alpha Antifemale
Joined: 29 Jul 2003 Posts: 1192 Location: Not Colorado
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Posted: Fri Jun 18, 2004 6:19 pm Post subject: |
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SoulTorn wrote: |
Medic General Supplies
9. A white lab coat $75
10. A portable gurney $600
11. A leather medical case $750
http://kidshealth.org/kid/word/g/word_gurney.html
Sounds like that should make it a bit easier to move a corpse about.(Not as easy as levitating one, IMO)
-Chris[/b][/code] |
It doesn't. _________________ ** The phrase "break a leg" just wasn't ambitious enough for Mellie Knight. [8:31 pm]
** Mellie Knight was soundly defeated by Aesal Anari-Idia in the Zgedhi Gkenrzeg Rav! [8:31 pm] |
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Kelasa
Joined: 29 Jun 2003 Posts: 363
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Posted: Sat Jun 19, 2004 7:30 am Post subject: |
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I have posted privately a suggestion to Trevor long ago, and recently forwarded it to Faith concerning corpse dragging and gurneys. They both liked the idea, but had said it would be tricky to code. But there may be a solution in the works. I will leave it to them if they wish to post more about it. _________________ One must have knowledge beyond learning, and wisdom beyond understanding to say what can or cannot be. |
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HR-Faith OCD Grammar Perfectionist
Joined: 01 Apr 2004 Posts: 964 Location: Japan
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Posted: Sun Jun 20, 2004 1:08 am Post subject: |
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The suggestion was a very good one, and it is something I am currently thinking on how to make it work (as posted previously, this is going to be something very tricky to code).
I am not ready at this time to announce when it will be available, which is why I hadn't responded on it, I really don't like using the 'soon' thing. Once I have some idea of how long it is going to take and it is actually being worked on, I'll be better able to give a more informed response. _________________ Counselor Faith Tempest
Medic Guru
hr-faith@haelrahv.com
"I don't know half of you half as well as I should like, and I like less than half of you half as well as you deserve." -- Bilbo Baggins --
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soundless EIGHT YEARS OLD!!!
Joined: 22 May 2004 Posts: 5970 Location: Spaceship
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Posted: Sun Jun 20, 2004 1:17 am Post subject: |
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HR-Faith wrote: |
The suggestion was a very good one, and it is something I am currently thinking on how to make it work (as posted previously, this is going to be something very tricky to code).
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Not sure if this is possible, but maybe this is a way to go about it.
Let's say there is Bob, who is alive, and Bobbina, who is dead.
Bob is able to DRESS Bobbina with the gurney. The gurney, when equipped, makes it easier for someone to be dragged. And just set it so that someone doesn't have to accept being dressed, and they can only be dressed with it while dead.
Is that a possible way to go about it? |
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Brenton /fidget
Joined: 05 Jul 2003 Posts: 523
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Posted: Sun Jun 20, 2004 1:53 am Post subject: |
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It'd have to be confirmed by the person being dragged, otherwise what's going to stop a killer from doing that and dragging them to somewhere really dangerous and/or hard to get to. _________________
Code: |
[Telepathy] Mystico Birdo projects: HEY YARU< YOUR AN OLD MAN PRETENDING TO BE A LIL BOY. |
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soundless EIGHT YEARS OLD!!!
Joined: 22 May 2004 Posts: 5970 Location: Spaceship
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Posted: Sun Jun 20, 2004 2:58 am Post subject: |
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Brenton wrote: |
It'd have to be confirmed by the person being dragged, otherwise what's going to stop a killer from doing that and dragging them to somewhere really dangerous and/or hard to get to. |
What's stopping them from doing that now? |
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HR-Faith OCD Grammar Perfectionist
Joined: 01 Apr 2004 Posts: 964 Location: Japan
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Posted: Sun Jun 20, 2004 5:54 am Post subject: |
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soundless wrote: |
Not sure if this is possible, but maybe this is a way to go about it.
Let's say there is Bob, who is alive, and Bobbina, who is dead.
Bob is able to DRESS Bobbina with the gurney. The gurney, when equipped, makes it easier for someone to be dragged. And just set it so that someone doesn't have to accept being dressed, and they can only be dressed with it while dead.
Is that a possible way to go about it? |
I want to keep this system separate from the dress/undress system, but I do have an idea of how I want to go about it. _________________ Counselor Faith Tempest
Medic Guru
hr-faith@haelrahv.com
"I don't know half of you half as well as I should like, and I like less than half of you half as well as you deserve." -- Bilbo Baggins --
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Sun Jun 20, 2004 6:53 am Post subject: |
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Quote: |
It'd have to be confirmed by the person being dragged, otherwise what's going to stop a killer from doing that and dragging them to somewhere really dangerous and/or hard to get to. |
Another gameplay/realism issue -- but I don't see how we can really justify allowing a corpse to magically remain rooted in place if so desired by that corpse. This is why you can always drag bodies now if you pass checks and such. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Brenton /fidget
Joined: 05 Jul 2003 Posts: 523
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Posted: Sun Jun 20, 2004 9:02 am Post subject: |
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Well, I'd much prefer not even having something then if I have to worry about someone playing "keep away" with my corpse. _________________
Code: |
[Telepathy] Mystico Birdo projects: HEY YARU< YOUR AN OLD MAN PRETENDING TO BE A LIL BOY. |
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