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ronst
Joined: 07 Jun 2004 Posts: 27 Location: WA
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Posted: Tue Jun 08, 2004 5:25 am Post subject: Pulse Vs. Marksmanship |
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First off, I would like to commend whoever made the creative basis for this game. I love it. I've been playing Dragonrealms for over five years and I'm impressed with Haelrahv. Yes, Haelrahv still needs a little work (that's why it's in beta) but I think there is a lot of potential here.
Okay... I just started playing a young mercenary and I noticed that Pulse weapons are a triple trainable skill for mercs but I also noticed that the Marksmanship weapons app with better hitting power than pulse weapons. I'm kind of torn between the two. Could anyone tell me the pro and cons of both weapons and your opinion, as a mercenary, which would be better to concentrate on? _________________ -Ronst Gahn |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Tue Jun 08, 2004 11:11 am Post subject: |
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Marksmanship:
- more power per shot, especially for rifles/shotguns.
- cheaper to upgrade.
- opponent's armor is less useful vs. firearms than it is vs. pulse, usually.
- less common (if this is a perk to you).
Pulse:
- virtually unlimited ammo, no real need to reload (you do reload every several thousand shots).
- some fire many shots once.
- some (ionic / multiphase) can pass right through certain armors (telyron, etc. -- more conventional armors).
- Very little ammo needed, vs. firearms which require a constant supply of ammo which can be heavy to carry.
Pulse is by far more common but not necessarily better. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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