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Magic Circle Poll
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The Official Haelrahv Message Forum Forum Index » Mages » Magic Circle Poll
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Which spell circle do you like best?
Alteration
13%
 13%  [ 3 ]
Elemental
34%
 34%  [ 8 ]
Time & Space
52%
 52%  [ 12 ]
Total Votes : 23

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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Mon May 26, 2003 1:54 am    Post subject: Magic Circle Poll
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Magic spells viewable at:
http://www.haelrahv.com/old/spells.html

I excluded the mage-only Summoning circle to get better results here. Smile
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Last edited by HR-Trevor on Mon May 26, 2003 2:24 am; edited 1 time in total
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Dragoonseal



Joined: 11 Sep 2002
Posts: 326
Location: Shaded alcove

 Post Posted: Mon May 26, 2003 2:20 am    Post subject:
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http://www.haelrahv.com/old/spells.html
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
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 Post Posted: Mon May 26, 2003 2:24 am    Post subject:
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Oops. Thanks. Wink
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
Posts: 3648
Location: Northern Georgia

 Post Posted: Mon May 26, 2003 9:44 am    Post subject:
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I wanted to vote for the Elemental circle, but I thought that'd be too easy, so I went ahead with Time and Space. I just wish I was smart enough to think up a reason for using Grow. Confused Unless you can cast it at another's weapon.. which would affect their combat.. but yeah.

--William
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Mon May 26, 2003 12:07 pm    Post subject:
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Encumbrance, that is, boosting one's ability to carry stuff unhindered. A reason to cast it on someone else as a "debuff"? Well, you could use it if there were passages nearby that required people of smaller sizes.
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ethrstorm
Riddle-De-Dum


Joined: 05 Jul 2003
Posts: 265
Location: Artificial trees in an artificial land.

 Post Posted: Fri Jan 23, 2004 10:48 pm    Post subject:
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When i first got those spells shrink and grow, i thought i could cast it on creatures I hunt. To my dismay I coudln't cast it on a single creature. Sure got a kick and a half out of casting it on my friends. Then i thought maybe that flame wave spell would start fires but nope can't burn a field. Oh well
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HR-Trevor
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Joined: 04 Oct 2002
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 Post Posted: Fri Jan 23, 2004 10:55 pm    Post subject:
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Yeah these are things we'll work on in live. I actually can probably fix up the Shrink and grow problem for NPC's in test. At least Shrink. Grow is another matter to some extent because usually buff spells don't work on things that could harm people.
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ethrstorm
Riddle-De-Dum


Joined: 05 Jul 2003
Posts: 265
Location: Artificial trees in an artificial land.

 Post Posted: Fri Jan 23, 2004 11:10 pm    Post subject:
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HR-Trevor wrote:
I actually can probably fix up the Shrink and grow problem for NPC's in test. At least Shrink. Grow is another matter to some extent because usually buff spells don't work on things that could harm people.


YOu mean we can shrink and grow NPC's? No i ment i wanted to shrink the critors maybe put them into a box and stuff them in my vault or at least kill them easier with shrink like bodyslam em when i was weaker.
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ethrstorm
Riddle-De-Dum


Joined: 05 Jul 2003
Posts: 265
Location: Artificial trees in an artificial land.

 Post Posted: Fri Jan 23, 2004 11:12 pm    Post subject:
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Are some of those spells on that site secret spells <like a secret track on some cd> because i can't seem to find any of them on the books in the sanctuary.
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SolitaryTurnip



Joined: 17 Jul 2003
Posts: 1724
Location: Your mom (burn)

 Post Posted: Fri Jan 23, 2004 11:32 pm    Post subject:
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Lots of them are to-be-released.
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
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Location: Louisville, KY

 Post Posted: Sat Jan 24, 2004 1:12 am    Post subject:
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Sorry, I meant critters when I said NPC's. Shrinking them would lower their strength and make them easier to bodyslam.
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Josie
Everyone wants to be me!


Joined: 14 Jan 2003
Posts: 499
Location: Where the hell am i?

 Post Posted: Sun Jan 25, 2004 2:43 pm    Post subject:
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I would have to say I LOOOOOVE my Time and Space Spells, especially the paths just cuz im lazy and love teleporting to wherever I want to go.

My question is, when I path, I have the option of going to every temple on every isle EXCEPT Jeraya. Is there a reason for this? There is the temple there and I would love to see me be able to path over to Jeraya as well, Im sure lots of people would be loving a mage that could save them from endless rowing (even though i do like rowing...it fills my mind cuz i suck so bad and it takes so long for me to get there)

Anyway, will we be able to path to Jeraya or is that just not gonna happen?

~Josie
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
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Location: Louisville, KY

 Post Posted: Sun Jan 25, 2004 5:47 pm    Post subject:
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It's not planned right now. We wanted to make getting to Jareya a unique experience.
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ethrstorm
Riddle-De-Dum


Joined: 05 Jul 2003
Posts: 265
Location: Artificial trees in an artificial land.

 Post Posted: Sun Jan 25, 2004 8:12 pm    Post subject:
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HR-Trevor wrote:
We wanted to make getting to Jareya a unique experience.


Yeah like that one time when i was rowing and you asked me what i was doing and then you all laughed. I laughed and cried and laughed some more. Yes unique it was.
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