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Tracker Though
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HR-Ragnar



Joined: 07 Sep 2002
Posts: 45

 Post Posted: Mon Sep 16, 2002 12:55 am    Post subject: Tracker Though
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Hey Any Future players have any ideas that they would like to possibly see in place for trackers?
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PepsiKing



Joined: 06 Sep 2002
Posts: 125
Location: So lost even Lassie couldn't find me.

 Post Posted: Mon Sep 16, 2002 3:25 am    Post subject: Re: Tracker Though
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Sure i'll give some ideas that come to mind.

Guiding others from Point A to Point B with a bonus if their actually leading.

Traps both disarming and arming, also concealing said trap.

Able to tell things about wildlife, plants, areas <like knows where things like quicksand, cliffs, etc.>, shorter routes to places.

The above about wildlife, plants would include things like knowing whats edible, whats not. What wildlife have a bad temper for humanoids so they can be evaded easier.  

Able to live off the land and save money in towns, able to have small bonuses perhaps for mixing up some healing herbs or poisons due to their eye on plantlife.

Picking up on tracks to be followed and the reverse of that, not leaving any tracks.

I'm sure I can think up more or the others can add to this.

Pepsi King
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HR-Ragnar



Joined: 07 Sep 2002
Posts: 45

 Post Posted: Sun Sep 22, 2002 1:59 pm    Post subject: Re: Tracker Though
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Hey Thanks Pepsi,  Any more ideas you got please feel free.  We can see what we can do with implamentation.

Ragnar
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HR-Ragnar



Joined: 07 Sep 2002
Posts: 45

 Post Posted: Sat Oct 26, 2002 9:58 am    Post subject: Re: Tracker Though
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PepsiKing wrote:
Picking up on tracks to be followed and the reverse of that, not leaving any tracks.<br>Pepsi King


Hey Pepsi, as you can see by the tracking sneakpeak. First peices of scouting are in. You will be able to scout an area in order to see which way say I went. There will be 2 or more peices to this system which will allow you to keep you eyes on the tracks.

Yall Keep the imput coming.

Ragnar
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