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HR-Trevor Boss Type Guy ![](images/avatars/35774638d348e1809.gif)
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Wed Oct 23, 2002 5:21 am Post subject: A couple of options to consider. |
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A couple of things I'm pondering and thought I'd share:
- An overload option for spells, allowing a mage (and only mages probably) to intentionally overpower a spell, causing minor nerve damage but getting a greater effect from a spell. This would probably incur a very small amount of extra prep time. Right now I'm not looking at it for psionics but am still considering it. This could in fact be a level reward.
- For both mages & psionics, allowing new players to choose a handful of spells/psi powers immediately. This would be mage/psionic only respectively, and would be from an approved list of "OK for newbies" spells/powers, so that selections can't be made in a certain order to start with an overpowered spell.
_________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Dragoonseal
![](images/avatars/412334e23da0146621530.gif)
Joined: 11 Sep 2002 Posts: 326 Location: Shaded alcove
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Posted: Wed Oct 23, 2002 5:30 am Post subject: Re: A couple of options to consider. |
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Boss Type Guy wrote: |
A couple of things I'm pondering and thought I'd share:
- An overload option for spells, allowing a mage (and only mages probably) to intentionally overpower a spell, causing minor nerve damage but getting a greater effect from a spell. This would probably incur a very small amount of extra prep time. Right now I'm not looking at it for psionics but am still considering it. This could in fact be a level reward.
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I like the sound of that. A good friend of mine has always wished for something like this. He calls it (his version) an overdrive, kinda like a magic version of a berserk, but yet also a controlled kind of thing (but not always, thats when it gets real nasty ). An overload fits the discription somewhat. It gets my vote, as long as it dun get too out of control. <g> _________________ Dragoonseal |
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Brokyn LLAMA SECHS ![](http://img.photobucket.com/albums/v514/wcdickson/heart.jpg)
Joined: 19 Oct 2002 Posts: 3648 Location: Northern Georgia
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Posted: Wed Oct 23, 2002 5:29 pm Post subject: Re: A couple of options to consider. |
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HR-Trevor wrote: |
A couple of things I'm pondering and thought I'd share:
- For both mages & psionics, allowing new players to choose a handful of spells/psi powers immediately. This would be mage/psionic only respectively, and would be from an approved list of "OK for newbies" spells/powers, so that selections can't be made in a certain order to start with an overpowered spell.
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Well, if you did that.. I'd have to take pause on the Technician ideal and pimp out a Psionic. Or I could do both, if you allow the great many of us to have more than one character at a time.. ::Innocent hum::
--William _________________
Haelrahv Wiki!
++Brown Nosing Points |
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Dante Boi Toi ![](images/avatars/0ce1874f3e3beb8359676)
Joined: 12 Sep 2002 Posts: 728 Location: Orlando, Florida
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Posted: Wed Oct 23, 2002 11:25 pm Post subject: |
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I'm cool with both of them actually. Being able to select a few extra abilities from the start would be a nice perk since everyone else can learn 75% of the spells and abilities as well if they had the time to do it. And the nerve damage for overloading spells/psionics seems appropriate, too. _________________ Help! Help! I'm being oppressed! |
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