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The Official Haelrahv Message Forum Forum Index
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  Topic: Purpose of Flask
TravlnKnight

Replies: 7
Views: 16363

PostForum: Alchemy & Poisons   Posted: Mon Feb 16, 2004 4:32 pm   Subject: Purpose of Flask
Okay that makes more sense.

Thanks Trevor.
  Topic: Purpose of Flask
TravlnKnight

Replies: 7
Views: 16363

PostForum: Alchemy & Poisons   Posted: Sat Feb 14, 2004 3:01 am   Subject: Purpose of Flask
<<Well, I don't think a flask pack is as necessary, because you only need one flask per potion, whereas you need 3 vials. >>

Incorrect.

Granted I have only made the first potion, but ...
  Topic: Purpose of Flask
TravlnKnight

Replies: 7
Views: 16363

PostForum: Alchemy & Poisons   Posted: Fri Feb 13, 2004 4:20 pm   Subject: Purpose of Flask
<<The vials can only contain one ingredient at a time). The flask, as you should have noticed when it turned into a red potion, is for several ingredients/vials to produce the final product (ie. ...
  Topic: Purpose of Flask
TravlnKnight

Replies: 7
Views: 16363

PostForum: Alchemy & Poisons   Posted: Fri Feb 13, 2004 1:44 pm   Subject: Purpose of Flask
Okay so a few of the steps you need to kind of guess with alchemy.

Vials are used to retrieve ingrediants cooked on the stove, or pressed with a pressing tool.

I would also guess that vials can ...
  Topic: Mentioned Medical EQ but can't find it for sale
TravlnKnight

Replies: 4
Views: 12451

PostForum: Medics   Posted: Tue Feb 10, 2004 3:04 pm   Subject: Mentioned Medical EQ but can't find it for sale
Okay so here is what they were from your post.

Cryostasis Device - Slows down bodily functions such as blood loss, and poison effects.
Electrocortex Pulsar - Restores memory degregation after dea ...
  Topic: Why Persuasion and Intimidation for Guardians?
TravlnKnight

Replies: 5
Views: 14435

PostForum: Guardians   Posted: Tue Feb 10, 2004 2:53 pm   Subject: Why Persuasion and Intimidation for Guardians?
Okay thanks for the reply.

What is happening with Core skills in Live?
  Topic: Why Persuasion and Intimidation for Guardians?
TravlnKnight

Replies: 5
Views: 14435

PostForum: Guardians   Posted: Tue Feb 10, 2004 6:31 am   Subject: Why Persuasion and Intimidation for Guardians?
Heya Trevor or Hunter,

Basically...

Why do Guardians have Intimidation and Persuasion as skills that are Core trained in one case and Triple trainable in the other? I note that Psionics have bo ...
  Topic: Mentioned Medical EQ but can't find it for sale
TravlnKnight

Replies: 4
Views: 12451

PostForum: Medics   Posted: Tue Feb 10, 2004 4:40 am   Subject: Mentioned Medical EQ but can't find it for sale
Heya Trevor or someone,

Trevor you posted the medical EQ a while back. Listed on there were a few items I haven't seen for sale.

IV kits and bags of plasma
Neurolizer
Cryostasis Device
Elect ...
  Topic: Details about Cyber eyes
TravlnKnight

Replies: 17
Views: 32049

PostForum: Technology Discussions   Posted: Thu Feb 05, 2004 1:51 am   Subject: Details about Cyber eyes
Thanks for the replies.
  Topic: Who makes a better Poison - Agent or Medic?
TravlnKnight

Replies: 2
Views: 9939

PostForum: Alchemy & Poisons   Posted: Thu Feb 05, 2004 1:48 am   Subject: Who makes a better Poison - Agent or Medic?
Good deal.

Thanks.
  Topic: Details about Cyber eyes
TravlnKnight

Replies: 17
Views: 32049

PostForum: Technology Discussions   Posted: Wed Feb 04, 2004 4:15 am   Subject: Details about Cyber eyes
Okay so cyber eyes cost $10000. Is that for one eye or two?

Cyber eyes have 2 upgrade slots. Again is that for one eye each or for both combined?

The targetting chip upgrade gives you a minimu ...
  Topic: Who makes a better Poison - Agent or Medic?
TravlnKnight

Replies: 2
Views: 9939

PostForum: Alchemy & Poisons   Posted: Mon Feb 02, 2004 1:25 am   Subject: Who makes a better Poison - Agent or Medic?
Pretty much as the title says.

Poisons are only learnable by Agents. Unless an Agent scribes a poison for a Medic.

Medics get increased potency for healing and alchemical mixtures. Does this i ...
  Topic: Poisons and skills needed
TravlnKnight

Replies: 2
Views: 6764

PostForum: Agents   Posted: Sun Feb 01, 2004 11:35 pm   Subject: Poisons and skills needed
Sounds good.

Thanks Trevor
  Topic: Poisons and skills needed
TravlnKnight

Replies: 2
Views: 6764

PostForum: Agents   Posted: Sun Feb 01, 2004 10:39 pm   Subject: Poisons and skills needed
Just a few questions.

Does an Agent needs to know Alchemy skill in addition to Poisons to make Poisons?

Does Research also have to be known so the Poisons can be studied? This is assuming that ...
  Topic: What's up with Athletics
TravlnKnight

Replies: 6
Views: 14091

PostForum: Troopers   Posted: Sat Jan 24, 2004 10:36 pm   Subject: What's up with Athletics
Okay so we have Athletics as a 3 per level skill.

But per this post from Trevor I'm wondering if we really need it:

<<It has no great effect on hunting right now. It is a useful skill for ...
 
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