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  Topic: The Portent Reader Saviya Jal
Deathwatchz

Replies: 34
Views: 107191

PostForum: Role-playing & Socialization   Posted: Thu May 08, 2008 4:38 am   Subject: The Portent Reader Saviya Jal
ok, figured out that this damn altar eats freds. we put about 12-15 on it, and only got two responses.


As Tygerwulf Fyrestick rests a hiepahred: purity on the dark surface of the drachna alta ...
  Topic: Enemies helping each other.
Deathwatchz

Replies: 7
Views: 19497

PostForum: Suggestions and Ideas   Posted: Sun May 04, 2008 3:28 pm   Subject: Enemies helping each other.
yeah, it doesn't make much sense that alajsh, paladins, and the hunters in the fort stand around as you kill their friends. I don't know about others, but it seems like good creatures are also rather ...
  Topic: engagement
Deathwatchz

Replies: 0
Views: 10775

PostForum: Bug Reports   Posted: Sat May 03, 2008 9:22 pm   Subject: engagement
While retreating, if you engage at melee, it says:


You stop retreating.
You are already as close as you can get to a royal guard.

You retreat from a royal guard and are now at pole range.

...
  Topic: Crouching Medic, Hidden Emitter.
Deathwatchz

Replies: 0
Views: 10630

PostForum: Bug Reports   Posted: Sat May 03, 2008 6:03 pm   Subject: Crouching Medic, Hidden Emitter.
Not sure if this was a bug or not, but when in hiding, you can use your regenerator on yourself without any problems whatsoever, yet when you attempt to use your emitter on yourself, you get :

Who ...
  Topic: Enemies helping each other.
Deathwatchz

Replies: 7
Views: 19497

PostForum: Suggestions and Ideas   Posted: Sat May 03, 2008 5:48 pm   Subject: Enemies helping each other.
well, i wasnt saying that the assisting creatures would be any better hunting. if it were a gauntlet style, they could all be based off of the same mob sheet, having different skill sets, but the same ...
  Topic: Enemies helping each other.
Deathwatchz

Replies: 7
Views: 19497

PostForum: Suggestions and Ideas   Posted: Fri May 02, 2008 5:04 pm   Subject: Enemies helping each other.
I was wondering about what could be done to make a more interesting hunting experience. I'm currently hunting in royal guards, and the thought came to mind "What if they had people helping each o ...
  Topic: Pet Stasis?
Deathwatchz

Replies: 4
Views: 14124

PostForum: Bug Reports   Posted: Sun Apr 27, 2008 8:37 am   Subject: Pet Stasis?
Yep, seems to have started working again sometime around 8:30 EST. Thanks.
  Topic: Pet Stasis?
Deathwatchz

Replies: 4
Views: 14124

PostForum: Bug Reports   Posted: Sun Apr 27, 2008 12:19 am   Subject: Pet Stasis?
Well, i gave it a day, just to be sure, but it doesn't seem to have changed. Pet's still full, doesn't make noise. I've asked about, and new pets don't seem to have that problem, wasn't sure if it was ...
  Topic: Bonding
Deathwatchz

Replies: 6
Views: 16874

PostForum: Suggestions and Ideas   Posted: Sat Apr 26, 2008 2:45 pm   Subject: Bonding
well for me, the RP bit was only part of the deal. whatever the reasoning, having a specific weapon with special tricks from 'bonding' it might be nice. this could also be separate from the item lock, ...
  Topic: Pet Stasis?
Deathwatchz

Replies: 4
Views: 14124

PostForum: Bug Reports   Posted: Fri Apr 25, 2008 9:58 pm   Subject: Pet Stasis?
I have a calico aiba which i purchased a few months back. When i first got it, it acted like a normal pet, nothing wierd about it. About 1-2 months back, it stopped needing to be fed, and has stayed a ...
  Topic: Bonding
Deathwatchz

Replies: 6
Views: 16874

PostForum: Suggestions and Ideas   Posted: Fri Apr 25, 2008 2:55 pm   Subject: Bonding
I'd also wondered about RP reasoning for locking items. Maybe if it were locking/bonding weapons or somesuch, you could have the RP reasoning of initial's carved into it, attaching a nameplate, or som ...
  Topic: Exoskeletons
Deathwatchz

Replies: 27
Views: 52787

PostForum: Suggestions and Ideas   Posted: Tue Apr 22, 2008 11:41 pm   Subject: Exoskeletons
The concept of making exoskeletal enhancements as a replacement for cybergear seems repetetive to me. I could understand having it for certain professions, as a replacement for specific tricks, such a ...
  Topic: Sell item lockdown
Deathwatchz

Replies: 4
Views: 15128

PostForum: Suggestions and Ideas   Posted: Tue Apr 22, 2008 6:40 am   Subject: Sell item lockdown
I was wondering if it would be possible to make it so you could lock items so that they can't be sold in a store/broker. Sometimes people like to use common drop items, or have items that have similar ...
  Topic: Wine bottles
Deathwatchz

Replies: 4
Views: 13435

PostForum: Suggestions and Ideas   Posted: Thu Nov 08, 2007 1:41 pm   Subject: Wine bottles
I was wondering if it would be possible to sell wine bottles in bulk form, so I could store more in my house/locker. Maybe "A crate of empty wine bottles" and have it hold 10-20 like the fla ...
  Topic: Possibilities for hunting
Deathwatchz

Replies: 5
Views: 12642

PostForum: Suggestions and Ideas   Posted: Wed Oct 10, 2007 8:11 pm   Subject: Possibilities for hunting
ok, i haven't honestly seen anyone running around with box-drop weapons, and havent heard of stuff like box-drop guns, so i have nothing to compare it to. all i have seen of rare quality is things lik ...
 
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